In
1987, an electronics hobbyist from Japan developed this 8-bit games console
entirely from scratch! Despite the simplicity of its circuitry (Only
19 ICs are needed to construct the system, none of which are dedicated
graphics chips), it's possible to write surprisingly advanced games
for it!
The specifications are as follows:
The
circuitry of the Z80 TV Game is relatively easy to understand, making it
a good resource for learning how a computer generates a video signal.
Controller input and audio output are handled by either an Intel 8255 or Zilog Z80PIO I/O controller. There are two sockets on the PCB for either controller, depending on which is easier for you to obtain. These two ICs have to be controlled slightly differently by software, but it's possible to write games that are compatible with both, as demonstrated by the games written by Inufuto.
The controller interface is designed for two-button Sega Master System controllers and will also work with Mega Drive/Genesis controllers. Standard one-button joysticks will also work, aside from the lack of a second button.
The composite sync signal is generated with an EPROM, an unconventional method of simplifying the circuitry. Different ROMs have different data access times, so you may need to experiment with one or two models of ROM before you'll find one that produces a glitchless video signal, due to the high speed at which the raster generator steps through the ROM's address bus.
Fortunately, any size of ROM between 4KB (2732) and 64KB (27512) can be used, so long as the 4KB binary data file (available for download further down this page) is written to the upper 4KB of higher capacity ROMs. During testing, I found that a 150ns ROM worked well, while a 450ns ROM was too slow.
If the prospect of making a lot of cartridges doesn't appeal to you, I've designed a multi-cartridge that holds sixteen 32KB games on one 27C040 ROM. Game selection on the multi-cartridge is performed with DIP switches.
The maximum file size for games is 32KB, but I've designed an experimental bank-switching cartridge PCB (not tested yet!) that should allow games of up to 256KB to be accessed through two configurable 16KB page registers on the cartridge.
The
memory map of the Z80 TV Game is as follows:
8255:
As
mentioned earlier, 6 games (also a larger ROM containing all 6 games
and a selection menu) have been developed by the creator of the Z80
TV Game, Mr. Isizu. These games were written in Z80 assembly, and the source
code listings (with code comments in Japanese) are available for
download here.
There's a selection of tools available for programming the Z80 TV Game in C:

Schematic - Console
PDF document, 941 KB
PCB Gerbers - Console
ZIP archive, 744 KB
KiCad Files - Console
ZIP archive, 1.33 MB - Useful if you want
to make modifications to the PCB. Made with KiCad 9.
Interactive Bill of Materials - 32KB ROM Cartridge
HTML document, 338 KB
Schematic - 32KB ROM Cartridge
PDF document, 127 KB

PCB Gerbers - 32KB ROM Cartridge
ZIP archive, 170 KB
KiCad Files - 32KB ROM Cartridge
ZIP archive, 532 KB - Useful if you want
to make modifications to the PCB. Made with KiCad 9.
Interactive Bill of Materials - 32KB x 16 Multi-Cartridge
HTML document, 350 KB
Schematic - 32KB x 16 Multi-Cartridge
PDF document, 151 KB
PCB Gerbers - 32KB x 16 Multi-Cartridge
ZIP archive, 191 KB
KiCad Files - 32KB x 16 Multi-Cartridge
ZIP archive, 564 KB - Useful if you want
to make modifications to the PCB. Made with KiCad 9.

Interactive Bill of Materials - Experimental 256KB ROM Cartridge
HTML document, 316 KB
Schematic - Experimental 256KB ROM Cartridge
PDF document, 221 KB
PCB Gerbers - Experimental 256KB ROM Cartridge
ZIP archive, 209 KB - Please note that the
256KB cartridge hasn't yet been tested!
KiCad Files - Experimental 256KB ROM Cartridge
ZIP archive, 603 KB - Useful if you want
to make modifications to the PCB. Made with KiCad 9.
Custom Fonts
ZIP archive, 8.90 MB - Custom fonts used
for the KiCad files. Only needed if you want to modify these files.
Original Schematics
ZIP archive, 1.14 MB - Mr. Isizu's original
schematics for the Z80 TV Game, with the 74LS122 timing circuit corrected.
Includes the 1980's hand-drawn schematic, which has a different memory
map to the 2000's CAD schematic that this PCB, emulators, C devtools, etc.
are based on.
Game ROMs
ZIP archive, 922 KB - All the games I know
to exist for the Z80 TV Game thus far. Includes two combined ROMs for those
who would rather have all 26 games on 2 multi-cartridges. If you know of
any games that aren't mentioned on this page (or you've written a new
game), please let me know! My email address is on the home
page.
32KB Cartridge Dimensions
PDF document, 61.3 KB - Useful for designing
a 3D printed cartridge enclosure. Note that the standard PCB thickness
used by most manufacturers is 1.6mm.
32KB x 16 Multi-Cartridge Dimensions
PDF document, 67.1 KB - Useful for designing
a 3D printed cartridge enclosure. Note that the standard PCB thickness
used by most manufacturers is 1.6mm.
Z80 TV Game Logo (1920 x 846) (Variant 1)
PNG image, 1.21 MB - The logo seen at the top of the page in full resolution.
Z80 TV Game Logo (1920 x 846) (Variant 2)
PNG image, 1.08 MB - The logo seen at the top of the page in full resolution.
Inufuto: Developer of Cate, a multi-platform compiler that can generate software for the Z80 TV Game. All 20 of the games he has created with it thus far have Z80 TV Game versions. Inufuto has also designed a PCB version of the Z80 TV Game that outputs VGA video via a Raspberry Pi Pico.
Takeda Toshiya: Developer of eZ80TVGAME, a Z80 TV Game emulator for Windows.
lsluk: Developer of vdmgr, a multi-platform emulator for Windows that supports the Z80 TV Game.
Last updated on Oct 26, 2025.
This page was first uploaded on Oct 26, 2025.